1. NSCs
  2. location
  3. ilum
  4. world_arc
  5. imperial
  6. multi
  7. admiral_shai
Portrait

Admiral Shai

Stufe 50 | Elite | Boss


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tödliche Schüsse

FQN: abl.​npc.​ability.​custom.​boss.​admiral_shai.​dirty_shots

Tödliche Schüsse
noneKanalisiert für 7.5 Sek.50 m80100%

Entkommen

FQN: abl.​npc.​ability.​custom.​boss.​admiral_shai.​escape

Entkommen
2 Sek.Sofort50 m75100%

Schlafpfeil

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Schlafpfeil
60 Sek.Sofort30 m50100%

Kryo-Granate

FQN: abl.​npc.​ability.​tech.​cryo_grenade_gtaoe

Kryo-Granate
20 Sek.Wirkt in 2 Sek.30 m50100%

Feuerbombe

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Feuerbombe
12 Sek.Wirkt in 3 Sek.30 m50100%

Ranziehen

FQN: abl.​npc.​ability.​tech.​grapple

Ranziehen
36 Sek.Wirkt in 4 Sek.8-30 m50200%

Holo-Täuschziele

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-Täuschziele
3 Min. 0 Sek.Sofortany50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.admiral_shai

Starts conversation: cnv.location.ilum.world.imperial.the_final_front.admiral_shai

Loot information

Loot package: 11338780804967416408

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_trencharmor_bmn_archetype
            • + chest_trencharmor_bmn_heavy_tr_a06_shld
            • + chest_trencharmor_bmn_heavy_tr_a06_loin
            • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a06_back
            • + waist_belt_bmn_heavy_tr_a06_front
            • Material: waist_belt_heavy_ge_a06reptrooper02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a06_shin
            • Material: boot_tall_heavy_ge_a06reptrooper02_u