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  3. dromund_kaas
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  5. humanoids
  6. grathan
  7. grathan_relic_guardian
Portrait

Grathan-Relikthüter

Stufe 13-14 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Reparatursonde

Ruft einen Droiden herbei, der den verbündeten Droiden 15 Sekunden lang heilt. Bis zu 3-mal stapelbar.

FQN: abl.​npc.​ability.​tech.​repair_probe

Reparatursonde
4.5 Sek.Wirkt in 1.5 Sek.30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 16033471971331446169

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h31_p
       skincolor_human_non_h27_p
        haircolor
        (one of 2)
         haircolor_human_non_h11_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h01_s
              complexioncomp_human_non_c01_m
                Body details
                SlotDetails
                chestchest_baggy_bmn_archetype
                • + chest_baggy_bmn_med_ge_a27_chest
                • Material: chest_baggy_med_ge_a27pilot02_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a27pilot02_u_v02
                handhand_gauntlet_bmn_archetype
                • Material: hand_gauntlet_med_ge_a27pilot02_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a27_sling
                • Material: waist_belt_med_ge_a27pilot02_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a27pilot02_m_v02
                bootboot_tall_bmn_archetype
                • Material: boot_tall_med_ge_a27pilot02_u
                All NPCs with this appearance (2)