1. NSCs
  2. operation
  3. rishi
  4. enemy
  5. difficulty_1
  6. trash
  7. pirate_hound_wrangler
Portrait

Piraten-Hundezänker

Stufe 60 | Elite | Pirat


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hunde sammeln

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​rally_hounds

Hunde sammeln
60 Sek.Wirkt in 2 Sek.30 m900100%

Tier-Beruhigungsmittel

Versetzt das Ziel 8 Sekunden lang in Schlaf. Schaden beendet den Effekt vorzeitig.

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​sleep_dart_random

Tier-Beruhigungsmittel
60 Sek.Sofort30 m500100%

Doppelte Schusskette

Trifft das Ziel wiederholt mit der Streukanone und verursacht 3 Sekunden lang schweren Kinetikschaden.

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​pump_action

Doppelte Schusskette
10 Sek.Kanalisiert für 3 Sek.25 m300100%

[shotgun_flurry]

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​shotgun_flurry

[shotgun_flurry]
noneSofort30 m50100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 13077040931619834740

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_rattataki_bmn_african_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet02_bmn_archetype
  • + face_bhhelmet02_bmn_med_bh_a01_mask
  • Material: face_bhhelmet02_heavy_bh_a05c04_u
facepainttattoo_rattataki_non_c08_m
    Body details
    SlotDetails
    chestchest_baggy_bmn_archetype
    • + chest_baggy_bmn_heavy_ge_a18_back
    • + chest_baggy_bmn_heavy_ge_a18_chest
    • Material: chest_baggy_heavy_ge_a18mercenary08_m
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_ge_a18mercenary08_u_v01
    handhand_gauntlet_bmn_archetype
    • + hand_gauntlet_bmn_heavy_ge_a18_forearm
    • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_ge_a18_front
    • + waist_belt_bmn_heavy_ge_a18_back
    • Material: waist_belt_heavy_ge_a18mercenary08_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_heavy_ge_a18mercenary08_m_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_ge_a18_shin
    • Material: boot_tall_heavy_ge_a18mercenary08_u