1. NSCs
  2. test
  3. qa
  4. raid_50
  5. derilict_imperial_space_station
  6. trooper_wing
  7. boss
  8. force_commander_loric_24_heroic
Portrait

[force_commander_loric_24_heroic]

Stufe 50 | Streiterin | [dark_commander]


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

DE_Cryo Grenade

DE_Freezes targets in a 5m blast radius for 4 seconds, then snares their movement for an additional 5 seconds after thawing out.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​cryo_grenade

DE_Cryo Grenade
20 Sek.Sofort30 m101100%

DE_Grav Round

DE_Fires a round at the target which forms a gravity vortex causing crushing damage to the target and has a chance to crush nearby targets 6 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​trash.​dark_commando.​grav_round

DE_Grav Round
10 Sek.Sofort30 m100100%

DE_overload

DE_Deals moderate energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​overload

DE_overload
30 Sek.Sofortany75100%

DE_electrocution

DE_Electrocutes the target, dealing low energy damage and stunning it for 5 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​electrocution

DE_electrocution
30 Sek.Sofort30 m65100%

DE_Offensive Tactics

DE_Increases the attack power of all nearby party members while active. Only one tactic ability may be active at once.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​trash.​dark_captain.​offensive_tactics

DE_Offensive Tactics
31 Sek.Sofortany35100%

DE_Assault Cannon

DE_Fires a series of hammering shots that deal weapon damage to the target.

FQN: abl.​test.​qa.​raid_50.​droid_wing.​trash.​recon.​assault_cannon

DE_Assault Cannon
1.5 Sek.Sofort30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 4281423833386147343

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet04_bms_archetype
  • + face_bhhelmet04_bms_heavy_bh_a05_visor
  • Material: face_bhhelmet04_heavy_bh_a05c01_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_sw_cyber04_top
  • + facehair_human_bms_african_sw_cyber04_front
  • + facehair_human_bms_african_sw_cyber04_bottom
  • Material: facehair_human_non_sw_cyber04_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • Material: chest_armor01_heavy_tr_a04c04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a05c04_u_v01
handhand_glove_bms_archetype
  • Material: hand_glove_heavy_tr_a04c04_u
waistwaist_belt_bms_archetype
  • Material: waist_belt_med_sp_a05c04_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_tr_a04c02_m_v02
bootboot_tall_bms_archetype
  • Material: boot_tall_heavy_tr_a02c04_u
All NPCs with this appearance (4)