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Portrait

Jevin <Crew-Fähigkeiten-Händler>

Stufe 32 | Standard | Händler


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen Gefährten.

FQN: abl.​flurry.​cc.​ranged

Fernkampfangriff
noneSofort30 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Vendor information
  • pkg.vendor.all.crew_skill
Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a02
  • Material: hair_human_non_a02_v01_m
facehair[no archetype]
  • + 1143514 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h09_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          Body details
          SlotDetails
          chestchest_baggy_bma_archetype
          • + chest_baggy_bma_heavy_ge_a16_back
          • + chest_baggy_bma_heavy_ge_a16_plate
          • Material: chest_baggy_heavy_ge_a16military02_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_heavy_ge_a16military02_u_v02
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military02_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_heavy_ge_a16_front
          • + waist_belt_bma_heavy_ge_a16_back
          • Material: waist_belt_heavy_ge_a16military02_u
          legleg_pant_bma_archetype
          • Material: leg_pant_heavy_ge_a16military02_m_v02
          bootboot_tall_bma_archetype
          • + boot_tall_bma_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military02_u