1. NSCs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. vendor
  8. vendor_act_complete_sm
Portrait

Zeevar

Stufe 50 | Standard | Händler


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen Gefährten.

FQN: abl.​flurry.​cc.​ranged

Fernkampfangriff
noneSofort30 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Starts conversation: cnv.location.open_worlds.generic.fleet_breadcrumb.sm_breadcrumb

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_rodian_bma_non_a01
  • Material: head_rodian_bma_non_a01_v02
  • Eye material: eye_advozsec_non_a01_c01
Body details
SlotDetails
chestchest_tight_bma_archetype
  • Material: chest_tight_med_sm_a04c01_m
bracerbracer_short_bma_archetype
  • Material: bracer_short_med_sm_a04c01_u_v02
handhand_glove_bma_archetype
  • + hand_glove_bma_med_sm_a04_back
  • Material: hand_glove_med_sm_a04c01_u
waistwaist_belt_bma_archetype
  • + waist_belt_bma_med_sm_a04_front
  • + waist_belt_bma_med_sm_a04_sling
  • Material: waist_belt_med_sm_a04c01_u
legleg_pant_bma_archetype
  • Material: leg_pant_med_sm_a04c01_m_v02
bootboot_tall_bma_archetype
  • + boot_tall_bma_med_sm_a04_pouch
  • Material: boot_tall_med_sm_a04c01_u