1. NSCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. port_nowhere
  8. waitress
Portrait

Kellnerin

Stufe 30 | Schwach | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a04
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a07
  • Material: hair_human_non_a07_v01_f
skincolor
(one of 2)
 skincolor_human_non_h02_p
     skincolor_human_non_h04_p
      haircolor
      (one of 2)
       haircolor_human_non_h02_p
         haircolor_human_non_h13_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c31_f
              facepaintmakeup_human_non_c03_f
                Body details
                SlotDetails
                chestchest_baggy_bfn_archetype
                • + chest_baggy_bfn_light_ge_a12_collar
                • + chest_baggy_bfn_light_ge_a12_loinlight
                • Material: chest_baggy_light_ge_a12impcitizen02_f
                bracerbracer_short_bfn_archetype
                • Material: bracer_short_light_ge_a12impcitizen02_u_v02
                handhand_naked_bfn_archetype
                • Material: hand_naked_african_young_a01c01_bfn
                • Skin slot 0: hand_naked_african_young_a01c01_bfn
                • Skin color is hued into slot: 0
                waistwaist_belt_bfn_archetype
                • Material: waist_belt_light_ge_a12impcitizen02_u
                legleg_pant_bfn_archetype
                • Material: leg_pant_light_ge_a12impcitizen02_f_v02
                bootboot_tall_bfn_archetype
                • Material: boot_tall_light_ge_a12impcitizen02_u