1. NSCs
  2. exp
  3. 03
  4. onderon
  5. world_arc
  6. republic
  7. quest_1
  8. untamed_invader
Portrait

Ungezähmten-Eindringling

Stufe 75 | Stark | Tank


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Durchschlagender Hieb

Trifft Nahkampf-Ziele in einem frontalen Kegel für jeweils mittleren Schaden. Erfordert beidhändige Nahkampfwaffen.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Durchschlagender Hieb
9 Sek.Sofort4 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Wirbelnder Ansturm

Trifft Gegner in Nahkampfreichweite und fügt jedem mittleren Schaden zu.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Wirbelnder Ansturm
20 Sek.Sofort4 m0150%

Griffschlag

Ein Griffschlag, der das Ziel kurzzeitig betäubt. Betäubt nicht, wenn er von schwachen/normalen Feinden eingesetzt wird.

FQN: abl.​npc.​ability.​saber.​hilt_strike_no_stun

Griffschlag
12 Sek.Sofort4 m0200%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Berserker

FQN: abl.​npc.​ability.​buff.​berserk

Berserker
5 Min. 0 Sek.Sofortany0200%

Interaction

Loot information

Loot package: 8361489604581786616

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_african_a03
  • Material: head_human_non_npc03_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_koth_a01
  • Material: hair_human_koth_a01_v01
facehair[empty]
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow03_f
          Body details
          SlotDetails
          chestchest_tightskin08_bfs_archetype
          • + chest_tightskin08_bfs_light_ge_mtx51_cloth
          • + chest_tightskin08_bfs_light_ge_mtx51_straps
          • + chest_tightskin08_bfs_light_ge_mtx51_pad
          • Material: chest_tightskin08_light_ge_mtx51jarael01_f
          • Skin slot 1: chest_naked_african_young_a01c01_bfs
          • Skin color is hued into slot: 1
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_light_ge_mtx13catsuit02_u_v01
          handhand_gloveskin02_bfs_archetype
          • + hand_gloveskin02_bfs_light_ge_mtx144_forearm
          • Material: hand_gloveskin02_light_ge_mtx144c01_u
          • Skin slot 1: hand_naked_african_young_a01c01_bfs
          • Skin color is hued into slot: 1
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_light_ge_mtx144_belt
          • Material: waist_belt_light_ge_mtx144c01_u
          legleg_underwear_bfs_archetype
          • + leg_underwear_bfs_light_ge_mtx142_pockets
          • Material: leg_underwear_light_ge_mtx142c01_u
          • Skin slot 1: leg_naked_african_young_a01c01_bfs
          • Skin color is hued into slot: 1
          bootboot_tall03_bfs_archetype
          • + boot_tall03_bfs_light_ge_mtx144_shinguard
          • Material: boot_tall03_light_ge_mtx144c01_u
          All NPCs with this appearance (4)