1. NSCs
  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. endgame
  7. flavor
  8. imperial_ensign_f_v02
Portrait

Technikerin

Stufe 45-48 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a05
  • Material: head_human_asian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h15_p
       skincolor_human_non_h35_p
         skincolor_human_non_h32_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c01_f
                comp_human_non_c28_f
                  comp_human_non_c20_f
                    comp_human_non_c29_f
                      facepaint
                      (one of 4)
                      makeup_human_non_c01_f
                        makeup_human_non_c02_f
                          makeup_human_non_c03_f
                            makeup_human_non_c04_f
                              Body details
                              SlotDetails
                              chestchest_tight_bfn_archetype
                              • + chest_tight_bfn_med_ge_a10_collar
                              • Material: chest_tight_med_ge_a10impofficer03_f
                              bracerbracer_short_bfn_archetype
                              • Material: bracer_short_med_ge_a10impofficer01_u_v01
                              handhand_glove_bfn_archetype
                              • Material: hand_glove_med_ge_a10impofficer01_u
                              waistwaist_belt_bfn_archetype
                              • + waist_belt_bfn_med_ge_a10_front
                              • + waist_belt_bfn_med_ge_a10_back
                              • Material: waist_belt_med_ge_a10impofficer01_u
                              legleg_pant_bfn_archetype
                              • Material: leg_pant_med_ge_a10impofficer01_f_v01
                              bootboot_tall_bfn_archetype
                              • Material: boot_tall_med_ge_a10impofficer01_u