1. NSCs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. republic
  7. imp_weak_melee_1
Portrait

Imperialer Rekrut

Stufe 80 | Standard | Nahkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010, 2482300085211428960

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a05
  • Material: head_human_caucasian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
hairhair_human_non_a30_bfn
  • Material: hair_human_non_a30_v01_u
skincolor
 skincolor_human_caucasian_h08_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c14_f
          Body details
          SlotDetails
          chestchest_armor01_bfn_archetype
          • + chest_armor01_bfn_med_ge_a11_shld
          • Material: chest_armor_heavy_ge_a11impheavy01_f
          bracerbracer_short_bfn_archetype
          • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
          handhand_glove_bfn_archetype
          • Material: hand_glove_heavy_ge_a11impheavy01_u
          waistwaist_belt_bfn_archetype
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          legleg_armor02_bfn_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
          bootboot_tall_bfn_archetype
          • + boot_tall_bfn_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy01_u
          3D model
          Facial details
          SlotDetails
          headhead_human_bma_african_npc01
          • Material: head_human_bma_african_npc01
          • Eye material: eye_human_non_a01_c01
          • Skin color is hued into slot: 0
          faceface_gehelmet01_bma_archetype
          • + face_gehelmet01_bma_med_ge_a11_rim
          • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
          skincolor
           skincolor_human_african_h03_p
            eyecolor
             eyecolor_pcnautolan_non_h03_s
              complexioncomp_human_non_eyebrow02_m
                Body details
                SlotDetails
                chestchest_armor01_bma_archetype
                • + chest_armor01_bma_med_ge_a11_shld
                • Material: chest_armor_heavy_ge_a11impheavy01_m
                bracerbracer_short_bma_archetype
                • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
                handhand_glove_bma_archetype
                • + hand_glove_bma_med_ge_a11_forearm
                • Material: hand_glove_heavy_ge_a11impheavy01_u
                waistwaist_belt_bma_archetype
                • Material: waist_belt_heavy_ge_a11impheavy01_u
                legleg_armor02_bma_archetype
                • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
                bootboot_tall_bma_archetype
                • Material: boot_tall_heavy_ge_a11impheavy01_u