1. NSCs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. commander_aster
Portrait

Commander Aster

Stufe 70 | Streiterin | Techniker Canni


Eigenschaften

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

Flintenexplosion

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Flintenexplosion
9 Sek.Sofort10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6 Sek.Sofort300 m191100%

Ranziehen

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Ranziehen
noneWirkt in 1 Sek.5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2 Sek.Sofort30 m120100%

Frisieren

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Frisieren
noneKanalisiert für 6 Sek.any2100100%

Frisieren

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Frisieren
20 Sek.Sofortany299100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01_c02
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemonacle01_bmn_archetype
  • Material: face_gemonacle01_mtx_ge_h01c02_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
skincolor
 skincolor_human_asian_h07_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        facepainttattoo_human_non_bh01_u
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a27_chest
          • + chest_baggy_bmn_med_ge_a27_back
          • + chest_baggy_bmn_med_ge_a27_collar
          • Material: chest_baggy_med_ge_a27pilot02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_bh_mtx14_forearm
          • Material: hand_glove_heavy_bh_mtx14c01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a11_front
          • + waist_belt_bmn_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          legleg_armor02_bmn_archetype
          • + leg_armor02_bmn_heavy_bh_mtx12_blade
          • Material: leg_armor02_heavy_bh_mtx12c01_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy05_u
          All NPCs with this appearance (2)