1. NSCs
  2. location
  3. ord_mantell
  4. world
  5. mercy
  6. sergeant_hurd
Portrait

Sergeant Hurd

Stufe 10 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.sergeant_hurd

Starts conversation: cnv.location.ord_mantell.world.mercy.sergeant_hurd

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h19_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c05_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_med_tr_a01_collar
          • Material: chest_tight_med_ge_a01repsoldier05_m
          bracerbracer_short_bma_archetype
          • Material: bracer_short_med_ge_a01repsoldier05_u_v02
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_med_tr_a01_front
          • Material: hand_gauntlet_med_ge_a01repsoldier05_u
          waistwaist_belt_bma_archetype
          • + waist_belt_bma_med_tr_a01_front
          • Material: waist_belt_med_ge_a01repsoldier05_u
          legleg_pant_bma_archetype
          • Material: leg_pant_med_ge_a01repsoldier04_m_v02
          bootboot_tall_bma_archetype
          • + 1002284 – not found
          • + 1143073 – not found
          • Material: boot_tall_med_ge_a01repsoldier05_u