1. NSCs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. difficulty_2
  8. boss
  9. lorrick
  10. boss_dr_lorrick_human
Portrait

Doktor Lorrick

Stufe 50 | Streiterin | Boss


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (23)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[flurry_blocker]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry_blocker

[flurry_blocker]
noneSofort4 m09100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m00100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m00100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m002%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m004%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m00100%

[transition_to_half_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​transition.​transition_to_half_rakghoul

[transition_to_half_rakghoul]
60 Min. 0 Sek.Sofortany1100100%

[taunt]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​taunt

[taunt]
3 Sek.Sofortany170100%

Ranzenladung

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​satchel_charge

Ranzenladung
noneSofort10 m160100%

Schusswirbel

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​flurry_special_attack

Schusswirbel
4.5 Sek.Kanalisiert für 1.5 Sek.15 m150100%

[satchel_charge_taunt]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​satchel_charge_taunt

[satchel_charge_taunt]
20 Sek.Sofortany140100%

Virus-Fläschchen

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​viral_vial

Virus-Fläschchen
4.5 Sek.Sofortany130100%

Armschienenschuss

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​human.​flurry

Armschienenschuss
noneSofort20 m110100%

Kolto-Tank aktivieren

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_activate

Kolto-Tank aktivieren
20 Sek.Wirkt in 9 Sek.any440100%

[kolto_tank_leave]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_leave

[kolto_tank_leave]
5 Sek.Sofortany430100%

[kolto_tank_teleport]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_teleport

[kolto_tank_teleport]
10 Sek.Sofortany420100%

[transition_to_full_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​transition.​transition_to_full_rakghoul

[transition_to_full_rakghoul]
10 Min. 0 Sek.Sofortany5100100%

[summon_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​summon_rakghoul

[summon_rakghoul]
7.5 Sek.Sofort50 m560100%

Verwüstung

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​ravage

Verwüstung
2.5 Sek.Kanalisiert für 7.5 Sek.4 m550100%

Hast

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​bull_rush

Hast
12 Sek.Sofort10 m530100%

Kauen

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​bite

Kauen
9 Sek.Sofort6 m515100%

Ausweiden

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​gut

Ausweiden
9 Sek.Sofort6 m514100%

Ansturm

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_2.​half_rakghoul.​flurry

Ansturm
noneSofort6 m510100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c23_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_capedouble_bms_archetype
            • + chest_capedouble_bms_med_ge_a23_shld
            • + chest_capedouble_bms_med_ge_a23_loin
            • + chest_capedouble_bms_med_ge_a23_collar
            • Material: chest_capetight_med_ge_a23noble04_m
            handhand_naked_bms_archetype
            • Material: hand_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a23_front
            • Material: waist_belt_med_ge_a23noble04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a23noble04_m_v02
            bootboot_naked_bms_archetype
            • Material: boot_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            All NPCs with this appearance (2)