1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. republic_shuttle_pilot
Portrait

Republikanischer Fährenpilot

Stufe 37-38 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_asian_npc01
  • Material: head_human_bmn_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • + face_trhelmet06_bmn_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h17_p
       skincolor_human_non_h15_p
        haircolor
        (one of 2)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c07_m
                comp_human_non_c05_m
                  comp_human_non_c20_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • + chest_baggy_bmn_med_ge_a27_back
                    • + chest_baggy_bmn_med_ge_a27_chest
                    • + chest_baggy_bmn_med_ge_a27_collar
                    • Material: chest_baggy_med_ge_a27pilot01_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a27pilot01_u_v01
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_med_ge_a27_back
                    • Material: hand_gauntlet_med_ge_a27pilot01_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_ge_a27_back
                    • + waist_belt_bmn_med_ge_a27_front
                    • Material: waist_belt_med_ge_a27pilot01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a27pilot01_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_ge_a27_cuff
                    • Material: boot_tall_med_ge_a27pilot01_u
                    All NPCs with this appearance (3)