1. NSCs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bfs_01
Portrait

Zakuul-Ritter-Cyborg

Stufe 65 | Schwach | Nahkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5 Sek.Sofort30 m900100%

Machtsprung

Springt zum Ziel, lähmt es 1,5 Sekunden lang und verursacht geringen Schaden. Kürzere Abklingzeit und geringere Maximalreichweite.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_leap

Machtsprung
15 Sek.Sofort6-30 m200100%

Doppelschlag

Greift zwei Ziele in Nahkampf-Reichweite an und verursacht mittleren Schaden.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_double_strike

Doppelschlag
4.5 Sek.Sofort4 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a01
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bfs_archetype
  • + face_ssneck01_bfs_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bfs_non_a09
  • Material: hair_human_non_a09_v01_f
facehair[no archetype]
  • + facehair_human_bfs_asian_sm_cyber02_bottom
  • + facehair_human_bfs_asian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_asian_h06_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h01_s
        complexion[empty]
        Body details
        SlotDetails
        chestchest_tight_bfs_archetype
        • + chest_tight_bfs_heavy_ge_zki01_armor
        • + chest_tight_bfs_heavy_ge_zki01_sleeve
        • + chest_tight_bfs_heavy_ge_zki01_shoulder
        • + chest_tight_bfs_heavy_ge_zki01_loin
        • Material: chest_tight_heavy_ge_zki01c01_u
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_heavy_ge_zki01c01_u
        handhand_glove_bfs_archetype
        • + hand_glove_bfs_heavy_ge_zki01_forearm
        • Material: hand_glove_heavy_ge_zki01c01_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_heavy_ge_zki01_back
        • + waist_belt_bfs_heavy_ge_zki01_front
        • Material: waist_belt_heavy_ge_zki01c01_u
        legleg_cyborg01_bfs_archetype
        • Material: leg_cycborg01_med_ge_cy03c01_u
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_heavy_ge_zki01_cover
        • Material: boot_tall_heavy_ge_zki01c01_u