1. NSCs
  2. location
  3. alderaan
  4. vendor
  5. vendor_mount_h1_g1_rep_poi02_house_organa
Portrait

Nan-Dijer <Gleiter-Händler>

Stufe 32 | Standard | Händler


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen Gefährten.

FQN: abl.​flurry.​cc.​ranged

Fernkampfangriff
noneSofort30 m100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Vendor information
  • pkg.vendor.vehicle.rank1
  • pkg.vendor.vehicle.alderaan.republic
Loot information

Loot package: 2542725673921961678

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • Material: hair_human_non_a04_v01_m
facehair[empty]
skincolor[empty]
haircolor[empty]
eyecolor
 eyecolor_human_non_h03_s
    complexioncomp_human_non_c16_m
      agescar_human_non_c03_u
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_heavy_ge_a16_loin
        • Material: chest_baggy_heavy_ge_a16military02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a16military02_u_v02
        handhand_gauntlet_bms_archetype
        • Material: hand_gauntlet_heavy_ge_a16military02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_ge_a16_front
        • + waist_belt_bms_heavy_ge_a16_back
        • Material: waist_belt_heavy_ge_a16military02_u
        legleg_pant_bms_archetype
        • Material: leg_pant_heavy_ge_a16military02_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_ge_a16_shin
        • Material: boot_tall_heavy_ge_a16military02_u