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Portrait

Republikanischer Labortechniker (Filmsequenz)

Stufe 35 | Schwach | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bma_non_a10
  • + 1265024 – not found
  • Material: hair_human_non_a10_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bma_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
      haircolor
      (one of 2)
       haircolor_human_non_h10_p
         haircolor_human_non_h15_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c07_m
              comp_human_non_c01_m
                Body details
                SlotDetails
                chestchest_tight_bma_archetype
                • + chest_tight_bma_med_ge_a07_loin
                • Material: chest_tight_med_ge_a07repcitizen05_m
                bracerbracer_short_bma_archetype
                • Material: bracer_short_med_ge_a07repcitizen05_u_v01
                handhand_glove_bma_archetype
                • + hand_gauntlet_bma_med_ge_a07_back
                • Material: hand_gauntlet_med_ge_a07repcitizen05_u
                waistwaist_belt_bma_archetype
                • + waist_belt_bma_med_ge_a07_back
                • + waist_belt_bma_med_ge_a07_front
                • Material: waist_belt_med_ge_a07repcitizen05_u
                legleg_pant_bma_archetype
                • Material: leg_pant_med_ge_a07repcitizen05_m_v01
                bootboot_tall_bma_archetype
                • + boot_tall_bma_med_ge_a07_cuff
                • Material: boot_tall_med_ge_a07repcitizen05_u
                All NPCs with this appearance (2)