1. NSCs
  2. location
  3. flashpoint
  4. republic
  5. act_one
  6. capital
  7. enemy
  8. imperial_agent_ranged
Portrait

Imperialer Agent

Stufe 10 | Standard | Schläger


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Panzerfeld

FQN: abl.​npc.​ability.​buff.​armor_field

Panzerfeld
3 Min. 0 Sek.Sofortany30100%

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Schusswirbel

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Schusswirbel
4.5 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 1711429982140800938

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a03
  • + 1006531 – not found
  • + hair_human_bmn_non_a03_stripes
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 4)
 skincolor_human_non_h02_p
     skincolor_human_non_h01_p
       skincolor_human_non_h03_p
         skincolor_human_non_h05_p
          haircolor
          (one of 2)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
              eyecolor
              (one of 2)
               eyecolor_human_non_h05_s
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_c20_m
                    comp_human_non_c21_m
                      comp_human_non_c07_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a07_shld
                        • + chest_tight_bmn_med_ge_a07_loin
                        • + chest_tight_bmn_med_ge_a07_chest
                        • Material: chest_tight_med_ge_a07repcitizen01_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a07repcitizen01_u_v02
                        handhand_glove_bmn_archetype
                        • + hand_gauntlet_bmn_med_ge_a07_back
                        • Material: hand_gauntlet_med_ge_a07repcitizen01_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a07_back
                        • Material: waist_belt_med_ge_a07repcitizen01_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a07repcitizen01_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a07_cuff
                        • Material: boot_tall_med_ge_a07repcitizen01_u
                        All NPCs with this appearance (2)