1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. aegis_company_tactician
Portrait

Taktiker der Aegis-Kompanie

Stufe 37-38 | Elite | Meister-Präzisionsschütze


Eigenschaften

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.Sofort30 m25100%

Hinterhalt

FQN: abl.​npc.​ability.​rifle.​ambush

Hinterhalt
12 Sek.Wirkt in 2.5 Sek.30 m10100%

Impuls

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impuls
15 Sek.Sofort6 m9100%

Salve

Eine Salve von Schüssen, die jeweils <<1>> Waffenschaden verursachen. Nur in Deckung einsetzbar.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Salve
15 Sek.Kanalisiert für 3 Sek.30 m5100%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.Wirkt in 1.5 Sek.30 m4100%

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.Wirkt in 3 Sek.30 m2100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_npc01
  • Material: head_human_bms_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bms_archetype
  • + face_trhelmet01_bms_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h06_p
     skincolor_human_non_h03_p
       skincolor_human_non_h01_p
         skincolor_human_non_h07_p
          haircolor
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c20_m
                comp_human_non_c07_m
                  comp_human_non_c01_m
                    comp_human_non_c16_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_tr_a01_collar
                      • + chest_tight_bms_med_tr_a01_pocket
                      • + 1001418 – not found
                      • Material: chest_tight_med_ge_a01repsoldier05_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_tr_a01_front
                      • + waist_belt_bms_med_tr_a01_back
                      • Material: waist_belt_med_ge_a01repsoldier05_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                      bootboot_tall_bms_archetype
                      • Material: boot_tall_med_ge_a01repsoldier05_u