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Portrait

Republikanische Transporteskorte

Stufe 36-37 | Standard | Schlitzer


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m0100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bma_archetype
  • + face_gemask02_bma_med_ge_a02_glasses
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 4)
hair_human_bma_non_a03
  • + hair_human_bma_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h24_p
     skincolor_human_non_h01_p
       skincolor_human_non_h05_p
         skincolor_human_non_h04_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c25_m
                      comp_human_non_c20_m
                        comp_human_non_c28_m
                          comp_human_non_c16_m
                            Body details
                            SlotDetails
                            chestchest_trencharmor_bma_archetype
                            • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                            bracerbracer_short_bma_archetype
                            • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                            handhand_naked_bma_archetype
                            • Material: hand_naked_african_young_a01c01_bma
                            • Skin slot 0: hand_naked_african_young_a01c01_bma
                            • Skin color is hued into slot: 0
                            legleg_pant_bma_archetype
                            • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                            bootboot_tall_bma_archetype
                            • + boot_tall_bma_heavy_tr_a06_shin
                            • Material: boot_tall_heavy_ge_a06reptrooper02_u