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  7. republic_base_commander
Portrait

Republikanische Basiskommandant

Stufe 48-50 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a04
  • Material: head_human_bmf_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmf_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmf_caucasian_a03_goatee
  • + facehair_human_bmf_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h28_p
        haircolor
        (one of 2)
         haircolor_human_non_h05_p
           haircolor_human_non_h15_p
            eyecolor
             eyecolor_human_non_h01_s
              complexion
              (one of 2)
              comp_human_non_c01_m
                comp_human_non_c06_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmf_archetype
                    • + chest_baggy_bmf_med_ge_a02_collar
                    • + chest_baggy_bmf_med_ge_a02_strap
                    • + chest_baggy_bmf_med_ge_a02_shld
                    • Material: chest_baggy_med_ge_a02repofficer01_m
                    bracerbracer_short_bmf_archetype
                    • Material: bracer_short_med_ge_a02repofficer01_u_v02
                    handhand_glove_bmf_archetype
                    • + hand_glove_bmf_med_ge_a02_cuff
                    • Material: hand_glove_med_ge_a02repofficer01_u
                    waistwaist_belt_bmf_archetype
                    • + waist_belt_bmf_med_ge_a02_back
                    • + waist_belt_bmf_med_ge_a02_front
                    • Material: waist_belt_med_ge_a02repofficer01_u
                    legleg_pant_bmf_archetype
                    • Material: leg_pant_med_ge_a02repofficer01_m_v02
                    bootboot_tall_bmf_archetype
                    • + boot_tall_bmf_med_ge_a02_cuff
                    • Material: boot_tall_med_ge_a02repofficer01_u
                    All NPCs with this appearance (4)