1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_prison_overseer
Portrait

CorSec-Gefängnisaufseher

Stufe 49-50 | Stark | Meister-Duellant


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Entladen

Feuert beide Blaster 3 Sekunden lang mit einer hohen Schussrate ab.

FQN: abl.​npc.​ability.​pistol.​unload

Entladen
10 Sek.Kanalisiert für 3 Sek.30 m1000100%

Thermalgranate

Wirf eine Thermalgranate auf dein Ziel, die schweren Schaden am Ziel und an anderen Zielen in der Nähe verursacht.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermalgranate
15 Sek.Sofort30 m990100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_sw_cyber04_front
  • + facehair_human_bms_caucasian_sw_cyber04_bottom
  • Material: facehair_human_non_sw_cyber04_u
skincolor
(one of 2)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h14_p
         haircolor_human_non_h05_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c17_m
                comp_human_non_c07_m
                  Body details
                  SlotDetails
                  chestchest_tight_bms_archetype
                  • + chest_tight_bms_med_ge_a14_collar
                  • + chest_tight_bms_med_ge_a14_chest
                  • + chest_tight_bms_med_ge_a14_arm
                  • Material: chest_tight_med_ge_a14military07_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a14military07_u_v01
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military07_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a14_front
                  • + waist_belt_bms_med_ge_a14_back
                  • + waist_belt_bms_med_ge_a14_sling
                  • Material: waist_belt_med_ge_a14military07_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a14military07_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military07_u