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  3. corellia
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  5. humanoid
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  7. republic_specforce_commander
Portrait

Republikanischer Sondereinheiten-Kommandant

Stufe 47-48 | Elite | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4282593587422861087

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_caucasian_a01
  • Material: head_twilek_bmf_caucasian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 2)
 skincolor_twilek_non_h07_p
     skincolor_twilek_non_h02_p
      eyecolor
       eyecolor_twilek_non_h07_s
        complexioncomp_twilek_non_c07_m
          facepaint
          (one of 2)
          tattoo_twilek_non_c04_u
            facepaint_non_non_none_u
              ageage_twilek_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bmf_archetype
                • + chest_baggy_bmf_med_ge_a02_collar
                • + chest_baggy_bmf_med_ge_a02_strap
                • + chest_baggy_bmf_med_ge_a02_shld
                • Material: chest_baggy_med_ge_a02repofficer01_m
                bracerbracer_short_bmf_archetype
                • Material: bracer_short_med_ge_a02repofficer01_u_v02
                handhand_glove_bmf_archetype
                • + hand_glove_bmf_med_ge_a02_cuff
                • Material: hand_glove_med_ge_a02repofficer01_u
                waistwaist_belt_bmf_archetype
                • + waist_belt_bmf_med_ge_a02_back
                • + waist_belt_bmf_med_ge_a02_front
                • Material: waist_belt_med_ge_a02repofficer01_u
                legleg_pant_bmf_archetype
                • Material: leg_pant_med_ge_a02repofficer01_m_v02
                bootboot_tall_bmf_archetype
                • + boot_tall_bmf_med_ge_a02_cuff
                • Material: boot_tall_med_ge_a02repofficer01_u
                All NPCs with this appearance (2)