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  3. taris_imperial
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  5. humanoids
  6. republic
  7. republic_elite_agent
Portrait

Republikanischer Eliteagent

Stufe 35 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
facehair
(one of 5)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 5)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h29_p
           skincolor_human_non_h32_p
            haircolor
            (one of 4)
             haircolor_human_non_h10_p
               haircolor_human_non_h12_p
                 haircolor_human_non_h15_p
                   haircolor_human_non_h11_p
                    eyecolor
                    (one of 3)
                     eyecolor_human_non_h02_s
                       eyecolor_human_non_h04_s
                         eyecolor_human_non_h03_s
                          complexion
                          (one of 3)
                          comp_human_non_c01_m
                            comp_human_non_c05_m
                              comp_human_non_c07_m
                                age
                                (one of 2)
                                [empty]
                                age_non_non_mid01_m
                                  Body details
                                  SlotDetails
                                  chestchest_baggy_bms_archetype
                                  • + chest_baggy_bms_med_ge_a02_collar
                                  • Material: chest_baggy_med_ge_a02repofficer01_m
                                  bracerbracer_short_bms_archetype
                                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                                  handhand_glove_bms_archetype
                                  • Material: hand_glove_med_ge_a02repofficer01_u
                                  waistwaist_belt_bms_archetype
                                  • Material: waist_belt_med_ge_a02repofficer01_u
                                  legleg_pant_bms_archetype
                                  • Material: leg_pant_med_ge_a02repofficer01_m_v01
                                  bootboot_tall_bms_archetype
                                  • Material: boot_tall_med_ge_a02repofficer01_u
                                  All NPCs with this appearance (3)