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  4. 01
  5. ep_07
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  7. poi04_d
  8. standard_02
Portrait

Bruchstadt-Spähposten

Stufe 64 | Standard | Fernkampf


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a03
  • Material: head_human_bfs_asian_a01_c03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bfs_asian_sp_cyber01_ear
  • + facehair_human_bfs_asian_sp_cyber01_jaw
  • Material: facehair_human_non_sp_cyber01_u
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h15_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_sith04_01_f
          facepainttattoo_human_non_bh02_u
            agescar_human_non_ss06_u
              Body details
              SlotDetails
              chestchest_jacket_bfs_archetype
              • + chest_jacket_bfs_med_ge_mtx16_flap
              • + chest_jacket_bfs_med_ge_mtx16_shld
              • Material: chest_jacket_med_ge_mtx16rand01_u
              handhand_gauntlet_bfs_archetype
              • + hand_gauntlet_bfs_med_sm_tier_a04_trim
              • Material: hand_gauntlet_med_sm_tier_a04c01_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_med_jw_tier_a04_back
              • + waist_belt_bfs_med_jw_tier_a04_front
              • Material: waist_belt_med_jw_tier_a04c01_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_med_sp_tier_a04_f
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_med_sm_tier_a01_cuff
              • Material: boot_tall_med_sm_tier_a01c01_u