1. NSCs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. taral_v
  7. difficulty_2
  8. enemy
  9. trash
  10. outpost_trooper_ranged_v02
Portrait

Verwundeter imperialer Soldat

Stufe 50 | Standard | Fernkampf


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany500100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc04
  • Material: head_human_bmf_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_armor01_bmf_archetype
            • + chest_armor01_bmf_med_ge_a11_loin
            • + chest_armor01_bmf_med_ge_a11_shld
            • Material: chest_armor01_heavy_ge_a11impheavy05_u
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a11_forearm
            • Material: hand_glove_heavy_ge_a11impheavy05_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a11_front
            • Material: waist_belt_heavy_ge_a11impheavy05_u
            legleg_armor02_bmf_archetype
            • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a11_shin
            • Material: boot_tall_heavy_ge_a11impheavy05_u
            All NPCs with this appearance (2)