1. NSCs
  2. location
  3. voss
  4. class
  5. spy
  6. finding_vengeance
  7. mercenary
Portrait

Söldner

Stufe 45-46 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bma_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h12_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c23_m
        Body details
        SlotDetails
        chestchest_armor01_bma_archetype
        • + chest_armor01_bma_heavy_bh_a02_shld
        • + chest_armor01_bma_heavy_bh_a02_arm
        • + chest_armor01_bma_heavy_bh_a02_back
        • Material: chest_armor01_heavy_bh_a02c01_u
        bracerbracer_short_bma_archetype
        • Material: bracer_short_heavy_bh_a02c01_u_v02
        handhand_gauntlet_bma_archetype
        • + hand_gauntlet_bma_heavy_bh_a02_forearm
        • Material: hand_gauntlet_heavy_bh_a02c01_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_heavy_bh_a02_back
        • + waist_belt_bma_heavy_bh_a02_front
        • + waist_belt_bma_heavy_bh_a02_sling
        • Material: waist_belt_heavy_bh_a02c01_u
        legleg_armor01_bma_archetype
        • Material: leg_armor01_heavy_bh_a02c01_m_v02
        bootboot_tall_bma_archetype
        • + boot_tall_bma_heavy_bh_a02_shin
        • Material: boot_tall_heavy_bh_a02c01_u