1. NSCs
  2. location
  3. alderaan
  4. class
  5. sith_sorcerer
  6. the_secrets_of_the_jedi
  7. alde_library_guard
Portrait

Alde-Bibliothekswache

Stufe 29-30 | Stark | Punktschütze


Eigenschaften

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lasermarkierung

Markiert ein Ziel und erhöht jeglichen Schaden am Ziel um 5%. Nur in Deckung einsetzbar. Hält 16 Sekunden lang an.

FQN: abl.​npc.​ability.​rifle.​laze_target

Lasermarkierung
20 Sek.instant30 m250100%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m200100%

Terminieren

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminieren
40 Sek.3 Sek. cast30 m170100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m150100%

Rauchgranate

FQN: abl.​npc.​ability.​tech.​diversion

Rauchgranate
30 Sek.instant30 m120100%

Hinterhalt

FQN: abl.​npc.​ability.​rifle.​ambush

Hinterhalt
12 Sek.2.5 Sek. cast30 m50100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Kolbenstoß
9 Sek.instant4 m30100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
facehair
(one of 4)
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1156773 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h17_p
       skincolor_human_non_h18_p
         skincolor_human_non_h24_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c29_m
                          comp_human_non_c01_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bmn_archetype
                            • + chest_baggy_bmn_heavy_ge_a16_loin
                            • Material: chest_baggy_heavy_ge_a16military02_m
                            handhand_gauntlet_bmn_archetype
                            • Material: hand_gauntlet_heavy_ge_a16military02_u
                            waistwaist_belt_bmn_archetype
                            • Material: waist_belt_heavy_ge_a16military02_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_heavy_ge_a16military02_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military02_u