1. NSCs
  2. alliance
  3. desperate_defiance
  4. shared
  5. quest_1
  6. hidden_chain_leader
Portrait

Anführer der Verborgenen Kette

Stufe 80 | Stark | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Jetpack-Schub

FQN: abl.​npc.​ability.​tech.​jet_boost

Jetpack-Schub
20 Sek.Sofort4 m600100%

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.Sofortany600100%

Sprengsonde

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Sprengsonde
30 Sek.Wirkt in 2 Sek.30 m500100%

Raketensalve

FQN: abl.​npc.​ability.​tech.​missile_salvo

Raketensalve
15 Sek.Kanalisiert für 3 Sek.30 m400100%

Raketeneinschlag

FQN: abl.​npc.​ability.​tech.​missile_blast

Raketeneinschlag
9 Sek.Wirkt in 1.5 Sek.30 m200100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Gewehrschuss

Feuert zwei schnelle Schüsse ab und verursacht mittleren Schaden.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Gewehrschuss
3 Sek.Sofort30 m0100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.hutta_hidden_chain_leader

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_caucasian_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_invisible_bms_archetype
            • + chest_invisible_bms_heavy_bh_a21_body
            • Material: chest_invisible_heavy_bh_a21c01_u
            bracerbracer_invisible_bms_archetype
            • + bracer_invisible_bms_heavy_bh_a21_guard
            • Material: bracer_invisible_heavy_bh_a21c01_u
            handhand_invisible_bms_archetype
            • + hand_invisible_bms_heavy_bh_a21_cover
            • Material: hand_invisible_heavy_bh_a21c01_u
            waistwaist_belt02_bms_archetype
            • + waist_belt02_bms_heavy_bh_a21_belt
            • + waist_belt02_bms_heavy_bh_a21_side
            • Material: waist_belt02_heavy_bh_a21c01_u
            legleg_invisible_bms_archetype
            • + leg_invisible_bms_heavy_bh_a21_lower
            • Material: leg_invisible_heavy_bh_a21c01_u
            bootboot_tall04_bms_archetype
            • + boot_tall04_bms_heavy_bh_a21_shinguard
            • Material: boot_tall04_heavy_bh_a21c01_u