1. NSCs
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. port_nowhere
  8. bartender
Portrait

Barkeeper

Stufe 30 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
skincolor
(one of 2)
 skincolor_human_non_h15_p
     skincolor_human_non_h16_p
      haircolor
      (one of 3)
       haircolor_human_non_h02_p
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • + chest_baggy_bmn_light_ge_a32_loin
                      • + chest_baggy_bmn_light_ge_a32_straps
                      • Material: chest_baggy_light_ge_a32settler02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_light_ge_a32settler02_u_v02
                      handhand_naked_bmn_archetype
                      • Material: hand_naked_asian_young_a01c01_bmn
                      • Skin slot 0: hand_naked_asian_young_a01c01_bmn
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_light_ge_a32settler02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_light_ge_a32settler02_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_light_ge_a32_pouch
                      • Material: boot_tall_light_ge_a32settler02_u