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  3. seasons
  4. 02
  5. ep_06
  6. mob
  7. zakuul_beastmaster_combat
Portrait

Bestienmeister Oleg

Stufe 68-70 | Stark | Nahkampf


Eigenschaften

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[cannon_strike]

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​cannon_strike

[cannon_strike]
15 Sek.instant4 m80100%

Gravitationsgeschoss

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​grav_round

Gravitationsgeschoss
6 Sek.2.5 Sek. cast30 m60100%

Vollautomatik

Feuert eine anhaltende Salve ab, die bis zu 4 Sekunden lang schweren Schaden verursacht.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​full_auto

Vollautomatik
15 Sek.4 Sek. channel30 m40100%

Ladungsgeschosse

Wirf die Sturmkanone an und feuere eine schnelle Salve von mächtigen Ladungsgeschossen ab, die beim Ziel hohen Schaden verursacht.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​charged_bolts

Ladungsgeschosse
none2.5 Sek. cast30 m20100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​ranged_flurry

Fernkampfangriff
noneinstant30 m10100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Char ref: chr.beast_master_chapter_6

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a17_main
  • Material: hair_human_non_a17_m_v01
facehair[no archetype]
  • + facehair_human_bms_caucasian_tr_cyber01_eyepiece
  • + facehair_human_bms_caucasian_tr_cyber02_side
  • + facehair_human_bms_caucasian_tr_cyber03_brow02
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_non_h20_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c16_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_heavy_ge_zki01_armor
            • + chest_tight_bms_heavy_ge_zki01_sleeve
            • + chest_tight_bms_heavy_ge_zki01_loin
            • + chest_tight_bms_heavy_ge_zki01_shoulder
            • Material: chest_tight_heavy_ge_zki01c01_u
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_ge_zki01_forearm
            • Material: hand_glove_heavy_ge_zki01c01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_ge_zki01_back
            • + waist_belt_bms_heavy_ge_zki01_front
            • Material: waist_belt_heavy_ge_zki01c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_ge_zki01c01_u
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_ge_zki01_cover
            • Material: boot_tall_heavy_ge_zki01c01_u
            All NPCs with this appearance (2)