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  8. strong_01
Portrait

Bruchstadt-Vollstrecker

Stufe 64 | Stark | Fernkampf


Eigenschaften

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_zabrakrep_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_asian_h07_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_zabrak_non_h02_s
        complexioncomp_zabrak_non_c10_m
          facepainttattoo_zabrak_non_good02_u
            Body details
            SlotDetails
            chestchest_jacket_bms_archetype
            • + chest_jacket_bms_med_ge_mtx16_flap
            • Material: chest_jacket_med_ge_mtx16rand01_u
            handhand_gauntlet_bms_archetype
            • Material: hand_gauntlet_med_sm_a02c02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_sm_a02_sling
            • + waist_belt_bms_med_sm_a02_back
            • Material: waist_belt_med_sm_a02c02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_sm_a02c02_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_sm_a02_cuff
            • Material: boot_tall_med_sm_a02c02_u