1. NSCs
  2. location
  3. corellia
  4. world_arc
  5. republic
  6. against_all_odds
  7. corsec_officer
Portrait

CorSec-Offizier

Stufe 50 | Standard | Fußsoldat


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flexible Deckung nutzen

Setzt einen tragbaren Deckungsgenerator ein, der deine Verteidigung gegen Ziele im Deckungskegel erhöht. Hält 10 Minuten lang an.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Flexible Deckung nutzen
6 Sek.instant30 m1000100%

Kolbenstoß

Schlägt das Ziel mit dem Gewehrkolben und verursacht mittleren Kinetikschaden .

FQN: abl.​npc.​ability.​rifle.​stockstrike

Kolbenstoß
9 Sek.instant4 m990100%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.instant30 m980100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 11374072855052089651

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143437 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h17_p
     skincolor_human_non_h18_p
       skincolor_human_non_h21_p
        haircolor
        (one of 3)
         haircolor_human_non_h11_p
           haircolor_human_non_h12_p
             haircolor_human_non_h14_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 3)
                comp_human_non_eyebrow26_m
                  comp_human_non_eyebrow11_m
                    comp_human_non_c26_m
                      ageage_non_non_mid01_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_heavy_ge_a16_loin
                        • + chest_baggy_bmn_heavy_ge_a16_plate
                        • Material: chest_baggy_heavy_ge_a16military10_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_heavy_ge_a16military10_u_v01
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                        • Material: hand_gauntlet_heavy_ge_a16military10_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_heavy_ge_a16_front
                        • Material: waist_belt_heavy_ge_a16military10_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_heavy_ge_a16military10_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_heavy_ge_a16_shin
                        • Material: boot_tall_heavy_ge_a16military10_u