1. NSCs
  2. exp
  3. 01
  4. makeb
  5. bonus_series
  6. republic
  7. series_1
  8. telemur
  9. evacuee
Portrait

Evakuierter

Stufe 1-10 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Starts conversation: cnv.exp.01.makeb.world.republic.extraordinary_measures.hostage

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a12
  • + hair_human_bma_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
    skincolor
     skincolor_human_non_h14_p
      haircolor
       haircolor_human_non_h13_p
        eyecolor
         eyecolor_human_non_h01_s
          complexioncomp_human_non_c16_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_light_ge_a42_cover
            • + chest_tight_bma_light_ge_a42_loin
            • + chest_tight_bma_light_ge_a42_shld
            • Material: chest_tight_light_ge_a42resortworker01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_light_ge_a08repcitizen03_u_v02
            handhand_glove_bma_archetype
            • Material: hand_glove_light_ge_a08repcitizen03_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_light_ge_a08_front
            • Material: waist_belt_light_ge_a08repcitizen03_u
            legleg_pant_bma_archetype
            • Material: leg_pant_light_ge_a08repcitizen03_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_light_ge_a08_shin
            • Material: boot_tall_light_ge_a08repcitizen03_u