1. NSCs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. group_07
  7. apprentice_handler_01
Portrait

Führerlehrling

Stufe 65 | Stark | Fernkampf


Eigenschaften

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[buff_precast_validation]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​buff_precast_validation

[buff_precast_validation]
40 Sek.Sofort100 m110100%

[buff_precast]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​buff_precast

[buff_precast]
30 Sek.Sofort100 m100100%

Spezialgebräu

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​buff_channel

Spezialgebräu
20 Sek.Kanalisiert für 5 Sek.100 m90100%

[spawn_bogwing]

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​spawn_bogwing

[spawn_bogwing]
45 Sek.Sofort100 m80100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_08.​apprentice_handler.​flurry

Fernkampfangriff
noneSofort15 m10100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​npc.​short_range.​humanoid_15m

Fernkampfangriff
1.5 Sek.Sofort15 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sshelmet02_bfn_archetype
  • Material: face_sshelmet02_light_ss_a06c01_u
hairhair_human_bfn_mtx_a07
  • Material: hair_human_mtx_a07_v01_u
skincolor[empty]
haircolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_tightskin11_bfn_archetype
  • + chest_tight_bfn_heavy_ge_mtx04_chest
  • + chest_tight_bfn_heavy_ge_mtx04_shld
  • Material: chest_tightskin11_heavy_ge_mtx04_sithtrooper01_u
  • Skin slot 1: chest_naked_caucasian_young_a01c01_bfn
  • Skin color is hued into slot: 1
handhand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_heavy_jk_a14_back
  • Material: hand_gauntlet_heavy_jk_a14c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_sw_mtx05_side
  • Material: waist_belt_heavy_sw_mtx05c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_light_ge_mtx50_dathshaman01_u
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_a30_cuff
  • Material: boot_tall_med_ge_a30primative01_u