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  4. korriban
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Portrait

Gefangener Sklave

Stufe 10 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_african_a02
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
(one of 4)
[empty]
[empty]
[empty]
[empty]
haircolor
(one of 4)
 haircolor_human_non_h03_p
     haircolor_human_non_h06_p
       haircolor_human_non_h08_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_eyebrow10_m
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • Material: chest_tight_med_ge_a20refugee01_m
              bracerbracer_short_bms_archetype
              • Material: bracer_short_med_ge_a20refugee01_u_v01
              handhand_naked_bms_archetype
              • Material: hand_naked_caucasian_young_a01c01_bms
              • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
              • Skin color is hued into slot: 0
              legleg_pant_bms_archetype
              • Material: leg_pant_med_ge_a20refugee01_v01_m
              bootboot_tall_bms_archetype
              • Material: boot_tall_med_ge_a20refugee01_u
              All NPCs with this appearance (2)