1. NSCs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. republic
  7. section_x
  8. general_conlath
Portrait

General Conlath <Prioritäts-Missionskurier>

Stufe 50 | Elite | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Char ref: chr.general_conlath

Starts conversation: cnv.qtr.1x3.daily.belsavis.republic.section_x.general_conlath

Loot information

Loot package: 13416625673570628860

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a04
  • Material: head_human_bmf_caucasian_a01_c04
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a06
  • + hair_human_bmf_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
skincolor
 skincolor_human_caucasian_h09_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h08_s
        complexioncomp_human_non_eyebrow08_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmf_archetype
            • + chest_baggy_bmf_med_ge_a02_collar
            • + chest_baggy_bmf_med_ge_a02_strap
            • + chest_baggy_bmf_med_ge_a02_shld
            • Material: chest_baggy_med_ge_a02repofficer02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a02repofficer02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a02_cuff
            • Material: hand_glove_med_ge_a02repofficer02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a02_back
            • + waist_belt_bmf_med_ge_a02_front
            • Material: waist_belt_med_ge_a02repofficer02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a02repofficer02_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a02_cuff
            • Material: boot_tall_med_ge_a02repofficer02_u