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Portrait

Hagelsturm-Rohling

Stufe 38-39 | Standard | Patriot


Eigenschaften

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Offensivtaktiken

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensivtaktiken
60 Sek.instantany50100%

Kryo-Granate

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Kryo-Granate
25 Sek.instant30 m50100%

Sprenggeschoss

Feuert ein explosives Projektil aus dem Gewehr, das beim Primärziel hohen Schaden und bei anderen Zielen im Umkreis von 5 Metern niedrigen Schaden verursacht. Erfordert ein Gewehr.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Sprenggeschoss
noneinstant30 m20100%

Nachladen

Lädt die halbe Munitionsanzeige. Das genügt für eine einzelne Fähigkeit, die Munition verbraucht. Erfordert ein Gewehr oder eine Kanone.

FQN: abl.​npc.​ability.​rifle.​reload

Nachladen
9 Sek.1.5 Sek. castany0200%

Hammerschuss

Feuert eine Salve Hammerschüsse ab, die beim Ziel geringen Schaden verursacht. Erfordert Gewehr oder Kanone.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammerschuss
4.5 Sek.instant30 m070%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmn_archetype
  • + face_geheadband02_bmn_med_ge_a30_horns
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 5)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bmn_non_a13
  • Material: hair_human_non_a13_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h36_p
     skincolor_human_non_h31_p
       skincolor_human_non_h26_p
         skincolor_human_non_h29_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h15_p
                  eyecolor
                  (one of 2)
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h03_s
                      complexion
                      (one of 5)
                      comp_human_non_c25_m
                        comp_human_non_c06_m
                          comp_human_non_c07_m
                            comp_human_non_c21_m
                              comp_human_non_c28_m
                                Body details
                                SlotDetails
                                chestchest_tight_bmn_archetype
                                • + chest_tight_bmn_med_ge_a30_collar
                                • + chest_tight_bmn_med_ge_a30_loin
                                • + chest_tight_bmn_med_ge_a30_shld
                                • Material: chest_tight_med_ge_a30primative01_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_ge_a30primative01_u_v02
                                handhand_glove_bmn_archetype
                                • + hand_glove_bmn_med_ge_a30_wrist
                                • Material: hand_glove_med_ge_a30primative01_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_ge_a30_back
                                • + waist_belt_bmn_med_ge_a30_front
                                • Material: waist_belt_med_ge_a30primative01_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a30primative01_m_v02
                                bootboot_tall_bmn_archetype
                                • + boot_tall_bmn_med_ge_a30_cuff
                                • Material: boot_tall_med_ge_a30primative01_u
                                All NPCs with this appearance (6)