1. NSCs
  2. exp
  3. seasons
  4. 01
  5. ep_07
  6. story
  7. scene_03_cantina_herald_02
Portrait

Herold von Zildrog

Stufe 64-70 | Standard | Fernkampf


Eigenschaften

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blendgranate

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​flash_bang

Blendgranate
60 Sek.Sofort4 m100100%

Rüstungsschmelze

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​negative.​armor_melt

Rüstungsschmelze
15 Sek.Sofort10 m100100%

Schusskette

Trifft das Ziel wiederholt mit der Streukanone und verursacht 3 Sekunden lang schweren Kinetikschaden.

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​ranged.​pistol.​scatter_gun

Schusskette
20 Sek.Kanalisiert für 3 Sek.10 m100100%

Energieschild

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​positive.​energy_shield

Energieschild
3 Min. 0 Sek.Sofortany100100%

Spice-Rausch

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​positive.​spice_rush

Spice-Rausch
5 Min. 0 Sek.Sofortany100100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a05
  • Material: head_human_non_npc05_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_sidebun
  • Material: hair_human_non_a04_v01_f
facehair[no archetype]
  • + facehair_human_bfn_asian_sw_cyber04_bottom
  • + facehair_human_bfn_asian_sw_cyber04_top
  • Material: facehair_human_non_sw_cyber04_u
skincolor
 skincolor_human_non_h05_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_human_non_sitheyebrow06_01_f
          facepainttattoo_human_non_bh04_u
            agescar_human_theron_c01_u
              Body details
              SlotDetails
              chestchest_robe07_bfn_archetype
              • + chest_robe07_bfn_med_sw_a18_loin
              • + chest_robe07_bfn_med_sw_a18_chest
              • + chest_robe07_bfn_med_sw_a18_arm
              • + chest_robe07_bfn_med_sw_a18_hoodup
              • Material: chest_robe07_med_sw_a18c01_u
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_sw_a18c01_u
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_sw_a18_forearm
              • Material: hand_glove_med_sw_a18c01_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_sw_a18_front
              • Material: waist_belt_med_sw_a18c01_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_sw_a18c01_u
              bootboot_tall_bfn_archetype
              • Material: boot_tall_med_sw_a18c01_u
              All NPCs with this appearance (2)