1. NSCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. republic
  7. holowan_cyberops_officer
Portrait

Holowan-CyberOps-Offizier

Stufe 31 | Stark | Blitzschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Gezielter Schuss

Ein Schuss auf den Kopf des Gegners, der schweren Schaden verursacht. Lange Anwendungszeit.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Gezielter Schuss
15 Sek.3 Sek. cast30 m20100%

Karbonisieren

FQN: abl.​npc.​ability.​tech.​carbonize

Karbonisieren
45 Sek.2 Sek. cast15 m10100%

Schnellschüsse

Ein Schusswirbel, der aus deinem Blaster abgefeuert wird.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Schnellschüsse
4.5 Sek.instant30 m05%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 14361019425464260182

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bms_archetype
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_bottom
  • + facehair_human_bms_caucasian_sm_cyber04_top
  • + facehair_human_bms_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
(one of 3)
 skincolor_human_non_h30_p
     skincolor_human_non_h33_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h15_p
             haircolor_human_non_h10_p
              eyecolor
               eyecolor_human_non_h03_s
                complexioncomp_human_non_c26_m
                  Body details
                  SlotDetails
                  chestchest_tight_bms_archetype
                  • + chest_tight_bms_med_ge_a14_collar
                  • + chest_tight_bms_med_ge_a14_chest
                  • + chest_tight_bms_med_ge_a14_arm
                  • Material: chest_tight_med_ge_a14military02_m
                  bracerbracer_short_bms_archetype
                  • Material: bracer_short_med_ge_a14military02_u_v02
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military02_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a14_front
                  • + waist_belt_bms_med_ge_a14_back
                  • + waist_belt_bms_med_ge_a14_sling
                  • Material: waist_belt_med_ge_a14military02_u
                  legleg_pant_bms_archetype
                  • Material: leg_pant_med_ge_a14military02_m_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military02_u