1. NSCs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. maelstrom_prison
  7. difficulty_2
  8. enemy
  9. trash
  10. prison_worker_v01
Portrait

Imperiale Gefängniswache

Stufe 50 | Standard | Reparaturtechniker


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany500100%

Schildsonde

Ruft einen Suchdroiden herbei, der einen Absorptionsschild um das Ziel herum projiziert, sodass Schaden 15 Sekunden lang absorbiert wird.

FQN: abl.​npc.​ability.​tech.​shield_probe

Schildsonde
15 Sek.Sofort15 m30100%

Reparatursonde

Ruft einen Droiden herbei, der den verbündeten Droiden 15 Sekunden lang heilt. Bis zu 3-mal stapelbar.

FQN: abl.​npc.​ability.​tech.​repair_probe

Reparatursonde
4.5 Sek.Wirkt in 1.5 Sek.30 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 4)
[no archetype]
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1312099 – not found
  • + 1143515 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h01_p
     skincolor_human_non_h05_p
      haircolor
       haircolor_human_non_h06_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c28_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a09_chest
            • + chest_tight_bmn_med_ge_a09_strap
            • Material: chest_tight_med_ge_a09impsoldier03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a09impsoldier03_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a09_forearm
            • Material: hand_glove_med_ge_a09impsoldier03_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a09_front
            • + waist_belt_bmn_med_ge_a09_back
            • Material: waist_belt_med_ge_a09impsoldier03_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a09impsoldier03_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a09_shin
            • Material: boot_tall_med_ge_a09impsoldier03_u
            All NPCs with this appearance (2)