1. NSCs
  2. location
  3. balmorra_republic
  4. mob
  5. humanoid
  6. empire
  7. imperial_hazmat_scout
Portrait

Imperialer Gefahrgut-Scout

Stufe 32-33 | Stark | Aufklärer


Eigenschaften

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m1000100%

Lasermarkierung

FQN: abl.​npc.​ability.​tech.​laze_target

Lasermarkierung
20 Sek.instant30 m990100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a05
  • Material: head_human_bma_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier02_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a03_chops
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 4)
 skincolor_human_non_h28_p
     skincolor_human_non_h30_p
       skincolor_human_non_h31_p
         skincolor_human_non_h33_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h04_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h04_s
                       eyecolor_human_non_h03_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c01_m
                            comp_human_non_c29_m
                              comp_human_non_c28_m
                                age
                                (one of 2)
                                age_non_non_none_u
                                  age_non_non_mid01_m
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bma_archetype
                                    • + chest_tight_bma_med_ge_a09_back
                                    • + chest_tight_bma_med_ge_a09_strap
                                    • Material: chest_tight_med_ge_a09impsoldier02_m
                                    handhand_glove_bma_archetype
                                    • + hand_glove_bma_med_ge_a09_forearm
                                    • Material: hand_glove_med_ge_a09impsoldier02_u
                                    waistwaist_belt_bma_archetype
                                    • + waist_belt_bma_med_ge_a09_front
                                    • Material: waist_belt_med_ge_a09impsoldier02_u
                                    legleg_pant_bma_archetype
                                    • Material: leg_pant_med_ge_a09impsoldier02_m_v01
                                    bootboot_tall_bma_archetype
                                    • + boot_tall_bma_med_ge_a09_shin
                                    • Material: boot_tall_med_ge_a09impsoldier02_u