1. NSCs
  2. location
  3. hoth
  4. class
  5. jedi_wizard
  6. into_the_white
  7. imperial_commando_leader
Portrait

Imperialer Kommando-Anführer

Stufe 38 | Stark | Erstarrer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.Sofort4 m70100%

Karbonit-Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Karbonit-Aura
20 Sek.Kanalisiert für 5 Sek.15 m50100%

Kolto-Hülle

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto-Hülle
30 Sek.Sofort30 m50150%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.Sofort10 m30100%

Ansturmspalter

Verursacht Waffenschaden und reduziert die Rüstung des Ziels um 4%. Bis zu 5-mal stapelbar.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Ansturmspalter
4.5 Sek.Sofort4 m30100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.Sofort4 m0150%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Char ref: chr.imp_commando_leader_consular_hoth

Starts conversation: cnv.location.hoth.class.jedi_consular.imperial_commando_leader

Loot information

Loot package: 16229049282121719410

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
 skincolor_human_non_h31_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c20_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_armor01_bmn_archetype
            • + chest_armor01_bmn_med_ge_a11_shld
            • + chest_armor01_bmn_med_ge_a11_back
            • + chest_armor01_bmn_med_ge_a11_loin
            • Material: chest_armor_heavy_ge_a11impheavy01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a11_forearm
            • Material: hand_glove_heavy_ge_a11impheavy01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a11_front
            • + waist_belt_bmn_med_ge_a11_back
            • Material: waist_belt_heavy_ge_a11impheavy01_u
            legleg_armor02_bmn_archetype
            • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a11_shin
            • Material: boot_tall_heavy_ge_a11impheavy01_u