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  9. imperial_officer_v01
Portrait

Imperialer Offizier

Stufe 50 | Standard | Kommandant


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany500100%

Energieschild

FQN: abl.​npc.​ability.​tech.​energy_shield

Energieschild
1 Min. 30 Sek.instantany10070%

Orbitale Bombardierung

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbitale Bombardierung
20 Sek.3 Sek. cast30 m50100%

Koordination

FQN: abl.​npc.​ability.​buff.​coordination

Koordination
15 Sek.instant15 m50100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
hairhair_human_bmn_non_a01
  • + 1005977 – not found
  • Material: hair_human_non_a01_v01_m
facehair
(one of 5)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_mustache
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h26_p
         skincolor_human_non_h27_p
          haircolor
           haircolor_human_non_h02_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h01_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c05_m
                    comp_human_non_c07_m
                      comp_human_non_c22_m
                        ageage_non_non_mid01_m
                          Body details
                          SlotDetails
                          chestchest_tight_bmn_archetype
                          • Material: chest_tight_med_ge_a10impofficer01_m
                          bracerbracer_short_bmn_archetype
                          • Material: bracer_short_med_ge_a10impofficer01_u_v01
                          handhand_glove_bmn_archetype
                          • Material: hand_glove_med_ge_a10impofficer01_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_ge_a10_front
                          • Material: waist_belt_med_ge_a10impofficer01_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a10impofficer01_m_v02
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a10impofficer01_u
                          All NPCs with this appearance (2)
                          3D model
                          Facial details
                          SlotDetails
                          headhead_human_bmn_asian_a02
                          • Material: head_human_bmn_asian_a02c01
                          • Eye material: eye_human_non_a01_c01
                          • Skin color is hued into slot: 0
                          hairhair_human_bmn_non_a04
                          • + hair_human_bmn_non_a04_longlength
                          • Material: hair_human_non_a04_v01_m
                          skincolor[empty]
                          haircolor
                           haircolor_human_non_h10_p
                            eyecolor
                             eyecolor_human_non_h01_s
                              complexioncomp_human_non_c20_m
                                ageage_non_non_mid01_m
                                  Body details
                                  SlotDetails
                                  chestchest_tight_bmn_archetype
                                  • + chest_tight_bmn_med_ge_a10_collar
                                  • Material: chest_tight_med_ge_a10impofficer01_m
                                  bracerbracer_short_bmn_archetype
                                  • Material: bracer_short_med_ge_a10impofficer01_u_v01
                                  handhand_glove_bmn_archetype
                                  • Material: hand_glove_med_ge_a10impofficer01_u
                                  waistwaist_belt_bmn_archetype
                                  • + waist_belt_bmn_med_ge_a10_front
                                  • Material: waist_belt_med_ge_a10impofficer01_u
                                  legleg_pant_bmn_archetype
                                  • Material: leg_pant_med_ge_a10impofficer01_m_v02
                                  bootboot_tall_bmn_archetype
                                  • Material: boot_tall_med_ge_a10impofficer01_u
                                  All NPCs with this appearance (2)