1. NSCs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. imperial
  7. sundari_officer
Portrait

Imperialer Offizier

Stufe 18-19 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c07_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chest
            (one of 3)
            chest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a10_collar
            • + chest_tight_bmn_med_ge_a10_shld
            • Material: chest_tight_med_ge_a10impofficer03_m
            chest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer03_m
            chest_tight_bmn_archetype
            • Material: chest_tight_med_ge_a10impofficer03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a10impofficer03_u_v02
            hand
            (one of 2)
            hand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer03_u
            hand_glove_bmn_archetype
            • Material: hand_glove_med_ge_a10impofficer03_u
            waist
            (one of 3)
            waist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_back
            • + waist_belt_bmn_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer03_u
            waist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_front
            • Material: waist_belt_med_ge_a10impofficer03_u
            waist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer03_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a10impofficer03_m_v02
            boot
            (one of 2)
            boot_tall_bmn_archetype
            • Material: boot_tall_med_ge_a10impofficer03_u
            boot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a10_shin
            • Material: boot_tall_med_ge_a10impofficer03_u
            All NPCs with this appearance (6)