1. NSCs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. replicator_droids
  9. jedi_consular
  10. lord_vivicar
Portrait

IR-9X-Replikator-Droide

Stufe 55 | Elite | Lord Vivicar-Emulation


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Notfall-Neustart

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​stun_breaker

Notfall-Neustart
24 Sek.instantany800100%

Repliziertes Auslöschen

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​jedi_consular.​vivicar_obliterate

Repliziertes Auslöschen
15 Sek.instant15 m500100%

Replizierter Machtblitz

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​force_lightning

Replizierter Machtblitz
12 Sek.3.5 Sek. channel15 m100100%

Replizierter Schock

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_abls.​shock

Replizierter Schock
6 Sek.instant15 m50100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc02
  • Material: head_human_bmn_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c23_m
          agescar_human_non_c09_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_light_ss_a03_hooddown
            • + chest_baggy_bmn_light_ss_a03_tunic
            • + chest_baggy_bmn_light_ss_a03_shld
            • Material: chest_baggy_light_ss_a03c03_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ss_a03c03_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ss_a03_wrist
            • Material: hand_gauntlet_light_ss_a03c03_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ss_a03_front
            • + waist_belt_bmn_light_ss_a03_back
            • Material: waist_belt_light_ss_a03c03_u
            legleg_skirt_bmn_archetype
            • Material: leg_skirt_light_ss_a03c03_u_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ss_a03_cuff
            • Material: boot_tall_light_ss_a03c03_u