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Portrait

Jedi-Meister Averon

Stufe 50 | Streiterin | Jedi-Hüter


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Schützender Ruf

Reduziert den erlittenen Schaden des Anwenders 9 Sekunden lang um 20%.

FQN: abl.​npc.​ability.​force.​warding_call

Schützender Ruf
2 Min. 0 Sek.instantany150100%

Soresu-Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu-Form
60 Sek.instantany100100%

Spaltschlag

FQN: abl.​npc.​ability.​saber.​sundering_strike

Spaltschlag
4.5 Sek.instant4 m50100%

Machtheben

FQN: abl.​npc.​ability.​force.​stasis_field_cc_instant

Machtheben
30 Sek.instant30 m40100%

Feldsäuberung

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Feldsäuberung
12 Sek.instant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12 Sek.instant15 m25100%

Meisterstasis

Eine sofortige, sehr schwache Version von Machtstasis.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Meisterstasis
60 Sek.instant15 m10100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c09_m
          Body details
          SlotDetails
          chestchest_robe02_bms_archetype
          • + chest_robe02_bms_med_jk_a01_hooddown
          • + chest_robe02_bms_med_jk_a01_loin
          • + chest_robe02_bms_med_jk_a01_shld
          • Material: chest_robe02_med_jk_a01c03_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_jk_a01c03_u_v01
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_jk_a01_forearm
          • Material: hand_gauntlet_med_jk_a01c03_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_jk_a01_back
          • + waist_belt_bms_med_jk_a01_front
          • Material: waist_belt_med_jk_a01c03_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_jk_a01c03_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_jk_a01_shin
          • Material: boot_tall_med_jk_a01c03_u