1. NSCs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. difficulty_1
  8. boss
  9. warlords
  10. adds
  11. add_human
Portrait

Kartell-Lieutenant

Stufe 55 | Streiterin | Kartell-Kampfsoldat


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Vollautomatik

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​human.​full_auto

Vollautomatik
15 Sek.5 Sek. channel80 m50100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​human.​flurry

Fernkampfangriff
noneinstant60 m10100%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
skincolor
 skincolor_human_non_h06_p
    Body details
    SlotDetails
    chestchest_trencharmor_bmn_archetype
    • + chest_trencharmor_bmn_heavy_tr_tier_a01_backpack
    • + chest_trencharmor_bmn_heavy_tr_tier_a01_front
    • Material: chest_trencharmor_heavy_tr_tier_a01c01_u
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a04_front
    • + waist_belt_bmn_heavy_tr_a04_back
    • Material: waist_belt_heavy_tr_a04c02_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_tr_a04c02_m_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_ge_a18_shin
    • Material: boot_tall_heavy_ge_a18mercenary05_u