1. NSCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. competing_acolyte
Portrait

Konkurrierender Akolyth

Stufe 8-9 | Standard | Nahkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a06
  • + hair_human_bmn_non_a06_mohawk
  • Material: hair_human_non_a06_v02_m
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h26_p
     skincolor_human_non_h28_p
       skincolor_human_non_h30_p
         skincolor_human_non_h32_p
          haircolor
          (one of 3)
           haircolor_human_non_h02_p
             haircolor_human_non_h04_p
               haircolor_human_non_h06_p
                eyecolor
                 eyecolor_human_non_h01_s
                  complexioncomp_human_non_eyebrow03_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_sw_a01_shld
                    • + chest_tight_bmn_med_sw_a01_chest
                    • + chest_tight_bmn_med_sw_a01_loin
                    • Material: chest_tight_med_sw_a01c01_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_sw_a01c01_u_v02
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_med_sw_a01_back
                    • Material: hand_gauntlet_med_sw_a01c01_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_sw_a01_front
                    • + waist_belt_bmn_med_sw_a01_back
                    • Material: waist_belt_med_sw_a01c01_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_sw_a01c01_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_sw_a01_knee
                    • Material: boot_tall_med_sw_a01c01_u
                    All NPCs with this appearance (2)