1. NSCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. white_maw_pirates
  7. white_maw_criminal
Portrait

Krimineller des Weißen Schlunds

Stufe 37-38 | Standard | Erstarrer


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.instant4 m70100%

Karbonit-Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Karbonit-Aura
20 Sek.5 Sek. channel15 m50100%

Kolto-Hülle

FQN: abl.​npc.​ability.​tech.​kolto_shell

Kolto-Hülle
30 Sek.instant30 m50150%

Rüstungsschmelze

FQN: abl.​npc.​ability.​tech.​armor_melt

Rüstungsschmelze
15 Sek.instant10 m30100%

Ansturmspalter

Verursacht Waffenschaden und reduziert die Rüstung des Ziels um 4%. Bis zu 5-mal stapelbar.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Ansturmspalter
4.5 Sek.instant4 m30100%

Ausfall

Einfacher Lichtschwertangriff auf ein Ziel.

FQN: abl.​npc.​ability.​saber.​lunge

Ausfall
6 Sek.instant4 m0150%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bmn_archetype
  • + face_gehelmet02_bmn_heavy_ge_a16_vizor
  • Material: face_gehelmet02_heavy_ge_a16military01_u
hairhair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c02_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a19_back
          • + chest_baggy_bmn_med_ge_a19_collar
          • + chest_baggy_bmn_med_ge_a19_shld
          • Material: chest_baggy_med_ge_a19mercenary01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a19mercenary01_u_v01
          handhand_glove_bmn_archetype
          • Material: hand_glove_med_ge_a19mercenary01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a19_front
          • + waist_belt_bmn_med_ge_a19_back
          • Material: waist_belt_med_ge_a19mercenary01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a19mercenary01_m_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a19_shin
          • Material: boot_tall_med_ge_a19mercenary01_u
          All NPCs with this appearance (3)